XR Demos

 
 

Exploring Effects of Locomotion on Motion Sickness in VR Simulated Zero-G

Being able to simulate virtual environments and analyze participants' reactions to them is one of the best ways to allow trainees to experience space without having to leave Earth or rely on expensive training methods. In this study, we created a simulated maze-like environment with spatial audio and free movement with six degrees of freedom to simulate a space station, and study the effects of locomotion in zero gravity (zero-g) on motion sickness. To measure motion sickness, six users were either placed in a virtual bathysphere with different-sized "windshield" windows which allowed them to see the environment around them, or no bathysphere at all. They were assessed via the simulator sickness questionnaire (SSQ) to determine how they were affected.

 

Small demo to showcase ImageTracking and renaming assets on Live. Made in Unity.